Motion-based MESH clustering for MCDWT compression of 3D animated meshes

Yasmine Boulfani-Cuisinaud, M. Antonini, F. Payan
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引用次数: 4

Abstract

We present an efficient compression algorithm for sequences of triangular meshes with fixed connectivity. Our two main contributions in this paper are : a clustering technique which regroups the vertices following the same affine motion; a geometry compensation technique based on the estimation of 3D motion parameters which are modeled by affine transform matrices. Then, a scan-based temporal discrete wavelet transform is applied on the compensated sequence, and the resulting wavelet coefficients are finally encoded by an efficient coding scheme which includes a bit allocation process. Simulation results show that our compression method provides good compression performances compared to some state of the art coders.
基于运动的网格聚类,用于三维动画网格的MCDWT压缩
提出了一种有效的三角网格序列压缩算法。我们在本文中的两个主要贡献是:一种聚类技术,它将遵循相同仿射运动的顶点重新分组;基于仿射变换矩阵建模的三维运动参数估计的几何补偿技术。然后,对补偿序列进行基于扫描的时间离散小波变换,最后采用包含位分配过程的高效编码方案对得到的小波系数进行编码。仿真结果表明,与现有的编码器相比,我们的压缩方法具有良好的压缩性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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