An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence

M. Lankes, Bernhard Maurer, Barbara Stiglbauer
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引用次数: 28

Abstract

This paper investigates the effects of a shared gaze visualization regarding social presence in an online competitive game setting. We investigate if the incorporation of gaze interaction among different competitive game genres would influence the perceived social presence for the players. To find answers to our research question we created an experimental setting that is based on two game genres that require strategic skills (i.e., a turn-based strategy game) and motoric skills (i.e., a real-time first person shooter). Our study findings highlight the positive influence of a shared gaze visualization on competitive play. Further, the studied game genres have a significant influence on the perceived social presence. With our findings we want to provide insights for game designers and researchers regarding the inclusion of gaze-based interaction in remote gaming settings.
以眼还眼:竞争性网络游戏中的凝视输入及其对社交存在的影响
本文研究了共享凝视可视化对在线竞争游戏环境中社交存在的影响。我们研究了在不同竞技游戏类型中加入凝视互动是否会影响玩家的感知社交在场。为了找到我们研究问题的答案,我们基于两种需要策略技能(如回合制策略游戏)和运动技能(如即时第一人称射击游戏)的游戏类型创造了一个实验环境。我们的研究结果强调了共同注视可视化对竞争性游戏的积极影响。此外,所研究的游戏类型对感知社交存在有显著影响。通过我们的发现,我们希望为游戏设计师和研究人员提供关于在远程游戏设置中包含基于凝视的交互的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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