Influence Map-based controllers for Ms. PacMan and the ghosts

J. Svensson, S. Johansson
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引用次数: 13

Abstract

Ms. Pac-Man, one of the classic arcade games has recently gained attention in the field of game AI through the yearly competitions of various kinds held at e.g. CIG. We have implemented an Influence Map-based controller for Ms. Pac-Man as well as for the ghosts within the game. We show that it is able to handle a number of various situations through the interesting behaviors emerging through the interplay of the different maps. It is also significantly better than the previous implementations based on similar techniques, such as potential fields.
《吃豆女士》和幽灵的地图控制器
《吃豆女士》是经典的街机游戏之一,近年来通过每年在CIG等举办的各种比赛,在游戏AI领域引起了人们的关注。我们已经为《吃豆人女士》和游戏中的幽灵执行了一个基于Influence map的控制器。我们表明,它能够通过不同地图的相互作用产生的有趣行为来处理许多不同的情况。它也明显优于以前基于类似技术(如势场)的实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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