Depth Image-Based Rendering of Non-Lambertian Content in MPEG Immersive Video

Sarah Fachada, Daniele Bonatto, Yupeng Xie, Patrice Rondao-Alface, Mehrdad Teratani, G. Lafruit
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引用次数: 3

Abstract

In the context of the development of MPEG-I standard for immersive video compression ISO/IEC 23090-12 (MIV), the need of handling scenes with non-Lambertian materials arose. This class of material is omnipresent in natural scenes, but violates all the assumptions on which depth image-based rendering (DIBR) is based. In this paper, we present a view-synthesizer designed to handle non-Lambertian objects with DIBR, replacing the classical depth maps by multi-coefficients non-Lambertian maps. We report the results of the exploration experiments on Future MIV designed to test this rendering method against the classical DIBR approaches, and demonstrate promising results on all the tested sequences.
MPEG沉浸式视频中基于深度图像的非lambertian内容渲染
在沉浸式视频压缩ISO/IEC 23090-12 (MIV)的MPEG-I标准发展的背景下,对非朗伯材料场景的处理需求出现了。这类材料在自然场景中无处不在,但违反了基于深度图像的渲染(DIBR)所基于的所有假设。本文提出了一种用DIBR处理非朗伯图对象的视图合成器,用多系数非朗伯图代替经典深度图。我们报告了在Future MIV上的探索实验结果,该实验旨在测试该渲染方法与经典DIBR方法的对比,并在所有测试序列上展示了令人满意的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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