Methods and Guidelines for the Design and Development of Domestic Ubiquitous Computing Applications

A. Schmidt, Lucia Terrenghi
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引用次数: 38

Abstract

Bringing ubiquitous computing applications to home environments is a great challenge. In our research we investigate how applications can be conceived, designed, and implemented that fit into people's lives. In particular we describe our experiments on how methods of user centered design and participatory design can be appropriated to find users' requirements and design ideas for ubiquitous computing applications for the home. In particular we focus in the study reported on information presentation using display appliances. In a participatory design process, enhanced with technology probes, we discussed potential solutions for a specific home with 14 participants individually. Based on these individual solutions, fitting a single persona each, we specified the prototypes that would accommodate the user's needs and that are generic in its applicability. This allows drawing a first set of guidelines for the design of display appliances in the home environment
国内普适计算应用设计与开发方法与指南
将无处不在的计算应用程序引入家庭环境是一个巨大的挑战。在我们的研究中,我们研究了如何构思、设计和实现适合人们生活的应用程序。特别地,我们描述了我们的实验,关于如何以用户为中心的设计和参与式设计的方法可以适当地找到用户的需求和设计思想,为家庭无处不在的计算应用程序。我们特别关注使用显示设备的信息呈现的研究报告。在参与式设计过程中,通过技术探索,我们与14名参与者分别讨论了特定住宅的潜在解决方案。基于这些单独的解决方案,每个人都适合一个角色,我们指定了能够适应用户需求的原型,并且在适用性上是通用的。这可以为家庭环境中显示电器的设计绘制第一套指导方针
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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