A head-in-hand metaphor for user-centric direct camera control in virtual reality

Tobias Günther, E. Querner, Rainer Groh
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Abstract

The explorative examination of constructed 3D models in immersive environments requires suitable user-centric interaction methods. Especially novel concepts for virtual camera control can offer advantages, e.g. for the analysis of model details. We extend the known concept of the camera-in-hand metaphor and implement a multidimensional viewport control technique that can be used with common head-mounted displays and VR-controllers. With our head-in-hand view the user is able to control the virtual camera directly by hand without losing the flexibility of head movements. To ensure convenient operation, the method restricts special rotation parameters and smoothes jerky gestures of the user hand. In addition, we discuss implications and improvement potential of the proposed concept as well as adverse effects on the user, such as motion sickness.
虚拟现实中以用户为中心的直接相机控制的手拉手隐喻
在沉浸式环境中对构建的3D模型进行探索性检查需要合适的以用户为中心的交互方法。特别是虚拟摄像机控制的新概念可以提供优势,例如模型细节分析。我们扩展了已知的相机在手隐喻概念,并实现了一种可用于常见头戴式显示器和vr控制器的多维视口控制技术。通过我们的头对手视图,用户可以直接用手控制虚拟相机,而不会失去头部运动的灵活性。为了保证操作的便捷性,该方法限制了特殊的旋转参数,平滑了用户手部的抖动手势。此外,我们还讨论了所提出概念的含义和改进潜力,以及对用户的不利影响,如晕车。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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