Coalitions and dynamics in network routing games

M. Hoefer
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Abstract

Congestion games are an elegant model to study the effects of resource usage and routing with strategic agents, but due to their simplicity they are inadequate to realistically model many features of traffic in computer and/or road networks. In my talk I survey our recent results on extensions of congestion games towards more realistic modeling of network routing scenarios. Our results concentrate on the existence and computational complexity of exact and approximate pure-strategy Nash and strong equilibria. Whereas in some cases it is possible to provide efficient algorithms for centralized computation, for a sufficient level of generality we can establish lower bounds by proving computational hardness results. In addition, we study the more demanding goal of reaching equilibria using decentralized protocols and the duration of the resulting improvement dynamics. More fundamentally, our treatment sheds light on the tractability of coordinated behavior of players in network routing.
网络路由博弈中的联盟与动态
拥堵博弈是研究资源使用和策略代理路由影响的一个优雅模型,但由于其简单性,它们不足以实际模拟计算机和/或道路网络中交通的许多特征。在我的演讲中,我调查了我们最近关于拥塞游戏向更现实的网络路由场景建模的扩展的结果。我们的结果集中于精确和近似纯策略纳什和强均衡的存在性和计算复杂度。虽然在某些情况下可以为集中计算提供有效的算法,但为了达到足够的通用性,我们可以通过证明计算硬度结果来建立下限。此外,我们还研究了使用分散协议达到平衡的更苛刻的目标以及由此产生的改进动态的持续时间。更根本的是,我们的研究揭示了网络路由中参与者协调行为的可追溯性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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