An analysis on the applicability of supervised learning algorithms on card games

T. Popeea, A. Constantinescu, F. Radulescu, R. Rughinis
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引用次数: 0

Abstract

Data mining is the process of extracting patterns from large data sets by combining methods from statistics and artificial intelligence with database management. One of the classes of data mining is classification, where the goal is to generalize a known structure to apply to new data. Supervised learning, a branch of the classification algorithms uses a set of training data to produce an inferred function, called a classifier, which is then used to predict the correct output value for any valid input object. This approach allows supervised learning algorithms to be applied with notable success on games, by predicting the outcome of future matches based on the stored results of previously played matches. We will present the outcome of applying two supervised learning algorithms on a very popular card game, called “Dominion”.
有监督学习算法在纸牌游戏中的适用性分析
数据挖掘是将统计学和人工智能方法与数据库管理相结合,从大型数据集中提取模式的过程。数据挖掘的一个类别是分类,其目标是泛化已知结构以应用于新数据。监督学习是分类算法的一个分支,它使用一组训练数据来产生一个被称为分类器的推断函数,然后用它来预测任何有效输入对象的正确输出值。这种方法允许监督学习算法在游戏中获得显著的成功,通过基于之前比赛的存储结果来预测未来比赛的结果。我们将展示将两种监督学习算法应用于一个非常流行的纸牌游戏“Dominion”的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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