Adversarial Learning for Safe Highway Driving based on Two-Player Zero-Sum Game

Fangjian Li, Mengtao Zhao, J. Wagner, Yue Wang
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Abstract

In this paper, we set up a two-player-zero-sum Markov game (TZMG) framework to train a safe driving policy network so that the worst intentions of the neighbor vehicles can be considered. Compared to the conventional policy learning frameworks, the TZMG framework can embed the adversary from the neighbor vehicle throughout its training process. Furthermore, a novel TZMG Q-learning algorithm based on the Wolpertinger policy is proposed to be scalable to multiple adversarial neighbor vehicles. Finally, simulations and humansin-the-loop experiments are conducted to verify the effectiveness of the TZMG framework and novel algorithm. Compared to the benchmarking safety controllers in the literature, our proposed novel TZMG algorithm can achieve a much lower collision rate when dealing with adversarial neighbor vehicles.
基于二人零和博弈的公路安全驾驶对抗学习
在本文中,我们建立了一个二人零和马尔可夫博弈(TZMG)框架来训练一个安全驾驶策略网络,从而可以考虑到邻居车辆的最坏意图。与传统的策略学习框架相比,TZMG框架可以在整个训练过程中嵌入来自相邻车辆的对手。此外,提出了一种新的基于Wolpertinger策略的TZMG Q-learning算法,该算法可扩展到多个敌对邻居车辆。最后,通过仿真和人在环实验验证了TZMG框架和新算法的有效性。与文献中的基准安全控制器相比,我们提出的新TZMG算法在处理敌对邻居车辆时可以实现更低的碰撞率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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