Creating Depth of Field Effects without Multiple Samples

R. Cant, C. Langensiepen
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引用次数: 3

Abstract

We describe the depth of field A buffer, a new method for generating depth of field effects in synthesised images. The method avoids the use of multiple discrete samples but still has the capability to produce the effect of a sharp object viewed through a de-focussed one. Initial rendering can be done via a system producing pixel contributions together with depth information as required by conventional Z buffering. We present sample images illustrating the advantages of the technique compared to multi-sampling. We discuss the options for hardware-accelerated implementation and possible applications.
创建景深效果没有多个样本
描述了一种在合成图像中产生景深效果的新方法——景深A缓冲。该方法避免了使用多个离散的样本,但仍然有能力产生通过去聚焦观察的尖锐物体的效果。初始渲染可以通过生成像素贡献和深度信息的系统来完成,这是传统Z缓冲所要求的。我们提供的样本图像说明了该技术与多采样相比的优势。我们讨论了硬件加速实现的选项和可能的应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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