{"title":"Creating Depth of Field Effects without Multiple Samples","authors":"R. Cant, C. Langensiepen","doi":"10.1109/UKSim.2012.30","DOIUrl":null,"url":null,"abstract":"We describe the depth of field A buffer, a new method for generating depth of field effects in synthesised images. The method avoids the use of multiple discrete samples but still has the capability to produce the effect of a sharp object viewed through a de-focussed one. Initial rendering can be done via a system producing pixel contributions together with depth information as required by conventional Z buffering. We present sample images illustrating the advantages of the technique compared to multi-sampling. We discuss the options for hardware-accelerated implementation and possible applications.","PeriodicalId":405479,"journal":{"name":"2012 UKSim 14th International Conference on Computer Modelling and Simulation","volume":"47 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 UKSim 14th International Conference on Computer Modelling and Simulation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/UKSim.2012.30","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
We describe the depth of field A buffer, a new method for generating depth of field effects in synthesised images. The method avoids the use of multiple discrete samples but still has the capability to produce the effect of a sharp object viewed through a de-focussed one. Initial rendering can be done via a system producing pixel contributions together with depth information as required by conventional Z buffering. We present sample images illustrating the advantages of the technique compared to multi-sampling. We discuss the options for hardware-accelerated implementation and possible applications.