3D facial expression analysis and deformation

Jacey-Lynn Minoi, D. Gillies
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引用次数: 3

Abstract

Facial expressions are an important channel of non-verbal communication. An expression is a dynamic change of visual appearance involving the shape and position of facial features (the eyes, eyebrows, nose, and mouth), the coloration and condition of the skin and wrinkles. The main source that contributes to expression variation is facial muscular movements. We have used a registration framework, based on selected facial landmarks, to create expressions on surface models of the face. Deformation is applied to 3D face models with neutral expression to synthesize a corresponding model with some expression. Likewise when applied to 3D faces with expression the neutral expression can be synthesized. In addition to this work, we also analyse the optimal placement of landmarks to control facial expressions through deformation.
三维面部表情分析与变形
面部表情是非语言交流的重要渠道。表情是一种视觉外观的动态变化,涉及面部特征(眼睛、眉毛、鼻子和嘴巴)的形状和位置、皮肤和皱纹的颜色和状况。导致表情变化的主要原因是面部肌肉运动。我们使用了一个注册框架,基于选定的面部标志,在面部表面模型上创建表情。对具有中性表情的三维人脸模型进行变形处理,合成具有某种表情的三维人脸模型。同样,当应用于具有表情的3D人脸时,可以合成中性表情。除此之外,我们还分析了地标的最佳位置,以通过变形来控制面部表情。
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