A multimedia learning application for undergraduates in Computer Science: The design, development and usability

R. M. Rias, M. Abdullah, Nurul Hazra Abdul Salam
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引用次数: 2

Abstract

The typical undergraduate student of today is accustomed to receiving information on a daily basis in a variety of formats, i.e. multimedia channels. This paper reports on a recent research carried out to design and develop a multimedia earning application in Wide Area Network (WAN) Protocols, a topic from Data Communication & Networking, which is part of a syllabus for undergraduates in Computer Sciences. Learning heories such as cognitive and constructivist approaches were applied in the multimedia application, along with a unique metaphor, animation, games and tutorial. A usability test was conducted on 30 computer science students from the faculty and the results are discussed in the paper.
计算机科学本科多媒体学习应用程序的设计、开发与可用性
如今,典型的大学生已经习惯了每天以各种形式接收信息,比如多媒体渠道。本文报道了最近在广域网(WAN)协议中设计和开发多媒体学习应用程序的研究,这是数据通信与网络的一个主题,是计算机科学本科生教学大纲的一部分。在多媒体应用中运用了认知主义和建构主义等学习理论,并运用了独特的隐喻、动画、游戏和教程。本文对该系30名计算机系学生进行了可用性测试,并对测试结果进行了讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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