PENERAPAN MODEL PEMBELAJARAN CREATIVE PROBLEM SOLVING BERBANTUAN MEDIA VISUAL UNTUK MENINGKATKAN KREATIVITAS DAN HABITS OF MIND MATEMATIS SISWA PADA KELAS X MA AL-KAUTSAR NW REBAN BURUNG TAHUN PELAJARAN 2018/2019

Ahmad Muzaki, Solihatton Solihatton, Yuntawati Yuntawati
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Abstract

The low of student learning outcomes in mathematics subjects is caused by a lack of student involvement and the conventional methods used by the teacher. Therefore the need for creativity and mathematical habits of mind to be able to improve learning outcomes. To improve creativity and mathematical habits of mind, learning methods are needed that can stimulate student’s creativity and mathematical habits of mindwith Creative Problem Solving (CPS)models assisted by visual media. The aims of this study was to determine the increase in student’s creativity and mathematical habits of mindby applying CPS models assisted by visual media in grade X MA Al-Kautsar NW RebanBurung Academic Year 2018/2019. This type of research was classroom action research conducted in two cycles. In the first cycle obtained the level of creativity of students was 2.78, and for the percentage of students' mathematical habits of mind was 63.63%, and the percentage of classical completeness was 75%. While in the second cycle there was an increase in the level of student creativity to 3.07, and for the percentage of students mathematical habits of mind increased to 82.25%, the percentage of classical completeness reached 95% and had fulfilled the KKM.
在视觉媒体帮助下应用创造性学习模式解决问题,提高学生的创造力和数学思想的概念
学生在数学学科中的学习效果低是由于学生参与不足和教师使用的传统方法造成的。因此需要创造性思维和数学习惯,才能提高学习效果。为了提高学生的创造力和数学思维习惯,需要利用视觉媒体辅助的创造性问题解决(CPS)模型来激发学生的创造力和数学思维习惯。本研究的目的是通过应用视觉媒体辅助的CPS模型来确定2018/2019学年X年级学生创造力和数学思维习惯的增加。这种类型的研究是课堂行动研究,分两个周期进行。在第一个循环中,学生的创造力水平为2.78,学生的数学思维习惯百分比为63.63%,经典完整性百分比为75%。而在第二个周期中,学生的创造力水平提高到3.07,学生的数学思维习惯的百分比增加到82.25%,经典完整性的百分比达到95%,完成了KKM。
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