A platform for the authoring of educational games

J. Baldeón, A. Puig, I. Rodríguez, L. Zardain
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引用次数: 1

Abstract

An Educational Game Authoring (EGA) tool is a software to assist teachers in the authoring of games. Game authoring can be approached from two different perspectives. The first, where the educator creates a game from scratch, and a second one, where specific game components of an existing game can be configured (edited) by the teacher, abstracting the technical aspects of game development for non-programmer users. Nevertheless, whatever the perspective, the authoring games in an easy way is still a challenge, and even more, there is a lack of works considering educational aspects like Intended Learning Outcomes (ILOs), students' learning and playing styles, and learning mechanics. This work takes the second perspective and proposes an EGA platform that although embraces both the game and educational domains, puts the emphasis on the educational one. The platform provides educators with a mean for configuring educational games, and so adapt game's educational content to lessons pacing and students' learning needs. This platform is conceived generic enough to serve those educational games that are adapted to interact with it using a given protocol and communication language. In this paper, we present the architecture of the EGA platform, the communication protocol and the Authoring Description Language (ADL). We show the approach with an example of a maths game.
一个创作教育游戏的平台
教育游戏创作(EGA)工具是一款帮助教师创作游戏的软件。游戏创作可以从两个不同的角度进行。第一种是教育工作者从零开始创造游戏,第二种是现有游戏的特定游戏组件可以由教师配置(编辑),为非程序员用户抽象游戏开发的技术方面。然而,无论从哪个角度来看,以一种简单的方式创作游戏仍然是一个挑战,甚至缺乏考虑教育方面的作品,如预期学习成果(ILOs),学生的学习和游戏风格以及学习机制。这项工作采用了第二种视角,并提出了一个EGA平台,虽然包括游戏和教育领域,但重点放在教育领域。该平台为教育工作者提供了一种配置教育游戏的方法,从而使游戏的教育内容适应课程节奏和学生的学习需求。这个平台被设计得足够通用,可以服务于那些使用特定协议和交流语言进行交互的教育游戏。本文给出了EGA平台的体系结构、通信协议和创作描述语言(ADL)。我们用一个数学游戏的例子来说明这种方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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