Lattice-guided human motion deformation for collision avoidance

Masaki Oshita
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引用次数: 1

Abstract

In this paper, we propose a lattice-guided human motion deformation method. Our key idea is to warp the motion space by applying an existing shape deformation technique to efficiently realize motion deformation for collision avoidance. An input motion is deformed based on the deformation of a lattice that covers the input motion. The lattice is constructed so that it covers an input motion, and it is deformed to avoid still or moving obstacles. The constraints to deform the lattice are determined based on the intersections between the vertices of the lattice that overlaps the character's body during the input motion and the space-time volume of the obstacles. Using these constraints, the lattice is deformed by applying an as-rigid-as-possible shape deformation. The joint positions of each frame pose of the input motion are altered by the lattice deformation and used to deform that frame pose. By introducing a lattice deformation, the constraints to deform a pose can be efficiently obtained while keeping space-time consistency. We evaluated our method using several motions and situations. The results show the effectiveness of our approach.
栅格引导的避碰人体运动变形
本文提出了一种点阵引导的人体运动变形方法。我们的核心思想是利用现有的形状变形技术对运动空间进行翘曲,从而有效地实现运动变形以避免碰撞。输入运动基于覆盖输入运动的晶格的变形而变形。晶格的构造使其覆盖输入运动,并且变形以避免静止或移动的障碍物。根据输入运动中与角色身体重叠的点阵顶点与障碍物的时空体积之间的交点确定变形点阵的约束。使用这些约束,通过施加尽可能刚性的形状变形来变形晶格。输入运动的每一帧位姿的关节位置被晶格变形改变,并用于变形该帧位姿。通过引入点阵变形,可以在保持时空一致性的前提下有效地获得姿态变形的约束条件。我们用几个动作和情况来评估我们的方法。结果表明了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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