Perception and representation of spatial relations in a program for playing Go

ACM '75 Pub Date : 1900-01-01 DOI:10.1145/800181.810263
W. Reitman, Bruce Wilcox
{"title":"Perception and representation of spatial relations in a program for playing Go","authors":"W. Reitman, Bruce Wilcox","doi":"10.1145/800181.810263","DOIUrl":null,"url":null,"abstract":"Observation of human spatial perception suggests several characteristics that may serve as useful guidelines in the design of perception components for artificial intelligence systems. This paper describes one component designed in accordance with these principles, a web perception processor for a Go playing program. After a brief discussion of some basic strategic Go concepts, the paper describes the construction and modification of perceptual webs. Then, using examples from a real game situation, it shows how web structures, and changes in those structures, provide meaningfully organized representations of significant strategic properties in actual play. The paper concludes with some observations on the central significance of perceptual processing for Go programs and human Go players alike.","PeriodicalId":447373,"journal":{"name":"ACM '75","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM '75","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/800181.810263","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10

Abstract

Observation of human spatial perception suggests several characteristics that may serve as useful guidelines in the design of perception components for artificial intelligence systems. This paper describes one component designed in accordance with these principles, a web perception processor for a Go playing program. After a brief discussion of some basic strategic Go concepts, the paper describes the construction and modification of perceptual webs. Then, using examples from a real game situation, it shows how web structures, and changes in those structures, provide meaningfully organized representations of significant strategic properties in actual play. The paper concludes with some observations on the central significance of perceptual processing for Go programs and human Go players alike.
围棋程序中空间关系的感知和表征
对人类空间感知的观察提出了几个特征,这些特征可以作为人工智能系统感知组件设计的有用指南。本文描述了一个按照这些原则设计的组件,一个用于围棋程序的web感知处理器。在简要讨论了一些基本的战略围棋概念之后,本文描述了感知网的构建和修改。然后,使用真实游戏情境中的例子,展示网络结构和这些结构的变化如何在实际游戏中提供重要战略属性的有意义的组织表示。本文最后对感知处理对围棋程序和人类棋手的核心意义进行了一些观察。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信