{"title":"Breaking barriers to game-based learning for active ageing and healthy lifestyles A qualitative interview study with experts in the field","authors":"L. Costa, A. Veloso, Michael Loizou, S. Arnab","doi":"10.1109/SeGAH.2018.8401320","DOIUrl":null,"url":null,"abstract":"This study aims to explore a set of design components that a game-based learning programme should have in order to encourage active ageing and healthy lifestyles. Semi-structured interviews were conducted with 10 Subject Matter Experts from the Industry and the Educational Sector in the fields of Games, Human-Computer Interaction, Psychology and Ageing Studies. A thematic analysis of the interviewee's answers identified a set of recommendations for the following topics: Designing age-friendly environments; Perspectives on the (Co-) Design Process; Designing for learning and behaviour change; and the monetization of a game.","PeriodicalId":299252,"journal":{"name":"2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)","volume":"99 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH.2018.8401320","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
This study aims to explore a set of design components that a game-based learning programme should have in order to encourage active ageing and healthy lifestyles. Semi-structured interviews were conducted with 10 Subject Matter Experts from the Industry and the Educational Sector in the fields of Games, Human-Computer Interaction, Psychology and Ageing Studies. A thematic analysis of the interviewee's answers identified a set of recommendations for the following topics: Designing age-friendly environments; Perspectives on the (Co-) Design Process; Designing for learning and behaviour change; and the monetization of a game.