Cuboid Coding of Depth Motion Vectors Using Binary Tree Based Decomposition

Shampa Shahriyar, M. Murshed, Mortuza Ali, M. Paul
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引用次数: 8

Abstract

Motion vectors of depth-maps in multiview and free-viewpoint videos exhibit strong spatial as well as inter-component clustering tendency. This paper presents a novel motion vector coding technique that first compresses the multidimensional bitmaps of macro block mode information and then encodes only the non-zero components of motion vectors. The bitmaps are partitioned into disjoint cuboids using binary tree based decomposition so that the 0's and 1's are either highly polarized or further sub-partitioning is unlikely to achieve any compression. Each cuboid is entropy-coded as a unit using binary arithmetic coding. This technique is capable of exploiting the spatial and inter-component correlations efficiently without the restriction of scanning the bitmap in any specific linear order as needed by run-length coding. As encoding of non-zero component values no longer requires denoting the zero value, further compression efficiency is achieved. Experimental results on standard multiview test video sequences have comprehensively demonstrated the superiority of the proposed technique, achieving overall coding gain against the state-of-the-art in the range [17%,51%] and on average 31%.
基于二叉树分解的深度运动向量长方体编码
在多视点和自由视点视频中,深度图的运动向量表现出强烈的空间聚类和分量间聚类倾向。提出了一种新的运动矢量编码技术,该技术首先对宏块模式信息的多维位图进行压缩,然后只对运动矢量的非零分量进行编码。使用基于二叉树的分解将位图划分为不相交的长方体,因此0和1要么高度极化,要么进一步的子划分不太可能实现任何压缩。每个长方体用二进制算术编码作为一个单位进行熵编码。该技术能够有效地利用空间和分量间的相关性,而不受运行长度编码所需要的以任何特定线性顺序扫描位图的限制。由于对非零分量值的编码不再需要表示零值,进一步提高了压缩效率。在标准多视点测试视频序列上的实验结果全面证明了所提出技术的优越性,与最先进的技术相比,总体编码增益在[17%,51%]范围内,平均为31%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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