A matrix-based approach to reconstruction of 3D objects from three orthographic views

Shi-Xia Liu, Shimin Hu, Jiaguang Sun, Chiew-Lan Tai
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引用次数: 14

Abstract

Presents a matrix-based technique for reconstructing solids with quadric surfaces from three orthographic views. First, the relationship between a conic and its orthographic projections is developed using matrix theory. We then address the problem of finding the theoretical minimum number of views that are necessary for reconstructing an object with quadric surfaces. Next, we reconstruct the conic edges by finding their matrix representations in 3D space. This effectively constructs a model corresponding to the three views. Finally, volume information is searched within the wireframe model to form the final solids. The novelty of our algorithm is in the use of the matrix representation of conics to assist in the 3D reconstruction, which increases both the efficiency and the reliability of the proposed approach.
基于矩阵的三维物体正射影重建方法
提出了一种基于矩阵的三维立体重建方法。首先,利用矩阵理论建立了二次曲线与其正射影之间的关系。然后,我们解决了寻找重建具有二次曲面的对象所需的理论最小视图数的问题。接下来,我们通过在三维空间中找到它们的矩阵表示来重建圆锥边。这有效地构建了一个与三个视图相对应的模型。最后,在线框模型中搜索体信息以形成最终的实体。该算法的新颖之处在于使用二次曲线的矩阵表示来辅助三维重建,从而提高了所提出方法的效率和可靠性。
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