Evolutionary computation applied to 3D image reconstruction

Y. Fujiwara, H. Sawai
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引用次数: 3

Abstract

We apply a simple algorithm for evolutionary computation to the problem of approximating a human facial 3D image by a triangular mesh under the condition that the number of data points is restricted. The essential point of this problem is to locate the data points in such a way that the resulting triangular mesh approximates the facial surface as well as possible. Selection and reproduction of the data points, based on the approximation error, are shown to be effective for solving this problem even in its simplest algorithmic implementation. We also argue that such evolutionary computation might be useful in other engineering fields.
进化计算在三维图像重建中的应用
应用一种简单的进化计算算法,在数据点数量有限的情况下,用三角形网格逼近人脸三维图像。该问题的要点是,以这样一种方式定位数据点,从而得到的三角形网格尽可能接近面部表面。即使在最简单的算法实现中,基于近似误差的数据点的选择和再现也被证明是有效的。我们还认为,这种进化计算可能在其他工程领域有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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