Event Detection and Highlight Detection of Broadcasted Game Videos

HCMC '15 Pub Date : 2015-10-30 DOI:10.1145/2810397.2810398
W. Chu, Yung-Chieh Chou
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引用次数: 9

Abstract

Efficient access of game videos is urgently demanded due to the emergence of live streaming platforms and the explosive numbers of gamers and viewers. In this work we facilitate efficient access from two aspects: game event detection and highlight detection. By recognizing predefined text displayed on screen when some events occur, we associate game events with time stamps to facilitate direct access. We jointly consider visual features, events, and viewer's reaction to construct two highlight models, and enable compact game presentation. Experimental results show the effectiveness of the proposed methods. As one of the early attempts on analyzing broadcasted game videos from the perspective of multimedia content analysis, our contributions are twofold. First, we design and extract game-specific features considering visual content, event semantics, and viewer's reaction. Second, we integrate clues from these three domains based on a psychological approach and a data-driven approach to characterize game highlights.
游戏视频广播的事件检测与高亮检测
由于直播平台的出现以及游戏玩家和观众数量的激增,人们迫切需要高效地访问游戏视频。在这项工作中,我们从游戏事件检测和高光检测两个方面实现了高效的访问。当某些事件发生时,通过识别屏幕上显示的预定义文本,我们将游戏事件与时间戳联系起来,以方便直接访问。我们结合视觉特征、事件和观众反应构建了两个亮点模型,使游戏呈现更加紧凑。实验结果表明了所提方法的有效性。作为早期尝试从多媒体内容分析的角度分析转播游戏视频的研究之一,我们的贡献是双重的。首先,我们考虑视觉内容、事件语义和观众的反应来设计和提取特定于游戏的功能。其次,我们基于心理学方法和数据驱动方法整合这三个领域的线索来描述游戏亮点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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