S. Dias, Pedro Silva, Ilias Chrysovergis, V. Charisis, Georgios Tsoumalis, Zafeirios N. Bampos, A. Papazoglou, D. Iakovakis, S. Hadjidimitriou, L. Hadjileontiadis, H. F. Jelinek
{"title":"Smartphone-based Biofeedback Games for Shielding of Immune System against COVID-19: The CovidShield Game Suite design approach","authors":"S. Dias, Pedro Silva, Ilias Chrysovergis, V. Charisis, Georgios Tsoumalis, Zafeirios N. Bampos, A. Papazoglou, D. Iakovakis, S. Hadjidimitriou, L. Hadjileontiadis, H. F. Jelinek","doi":"10.1145/3439231.3439276","DOIUrl":null,"url":null,"abstract":"Game-based biofeedback applications on smartphone devices can be played anywhere, giving users, at the same time, a tangible and real-time external measure of their behavior/response. The CovidShield Game Suite (CGS) design process approach presented here, as part of the CovidShield project, introduces a holistic interactive approach to shield the human immune system against COVID-19, by targeting optimal control of all the relevant factors, i.e., physical and mental, in an unobtrusive, gamified and user friendly, low-cost way, allowing for personalization and adaptation to each user's physiological and mental profile. From the methodological point of view, to facilitate the visualization of the constructed breathing game-scenarios, the storyboarding technique was adopted. Overall, the realization of the CGS sets the basis for establishing a holistic framework that could improve and/or change the quality of life of the user/player by following the learning process of breathing patterns that the CGS can offer.","PeriodicalId":210400,"journal":{"name":"Proceedings of the 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3439231.3439276","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Game-based biofeedback applications on smartphone devices can be played anywhere, giving users, at the same time, a tangible and real-time external measure of their behavior/response. The CovidShield Game Suite (CGS) design process approach presented here, as part of the CovidShield project, introduces a holistic interactive approach to shield the human immune system against COVID-19, by targeting optimal control of all the relevant factors, i.e., physical and mental, in an unobtrusive, gamified and user friendly, low-cost way, allowing for personalization and adaptation to each user's physiological and mental profile. From the methodological point of view, to facilitate the visualization of the constructed breathing game-scenarios, the storyboarding technique was adopted. Overall, the realization of the CGS sets the basis for establishing a holistic framework that could improve and/or change the quality of life of the user/player by following the learning process of breathing patterns that the CGS can offer.