Características de jogos digitais para o público feminino: uma revisão sistemática de literatura

Mônica Da Consolação Machado, Yara Campos Barretto, Lucila Ishitani
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Abstract

ABSTRACTThe growing market for electronic games reaches millions of peopleevery day. Although women represent approximately half ofusers in this sector, the gaming world is still seen predominantlyas male. This situation happens both in digital game design and incareers concerning game development. The gaming market slowlytakes women into account but still has a game design grounded onstereotyped gender characteristics. This work describes a SystematicLiterature Review (SLR) to identify characteristics of digitalgames suitable for female audiences, seek motivations for the girls´involvement in the field of Computing through digital games, andresearch information about games used for motivating women tobecome interested in Computing. We selected twenty-one relevantstudies related to the objective of thiswork. The results obtained canbe helpful for the development of new games focused on women,indirectly contributing to the increased interest of the female publicin the field of Computing.
面向女性用户的数字游戏特征:系统文献综述
日益增长的电子游戏市场每天触及数百万人。尽管女性用户约占该领域用户的一半,但游戏世界仍以男性用户为主。这种情况发生在数字游戏设计和与游戏开发相关的职业中。游戏市场逐渐将女性纳入考虑范围,但游戏设计仍以刻板的性别特征为基础。这项工作描述了一个系统文献综述(SLR),以确定适合女性受众的数字游戏的特征,寻求女孩通过数字游戏参与计算机领域的动机,并研究用于激励女性对计算机感兴趣的游戏的信息。我们选择了21项与本工作目标相关的相关研究。所获得的结果有助于开发针对女性的新游戏,间接促进女性公众对计算机领域的兴趣增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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