{"title":"In the Drone-Space: Surveillance, Spatial Processing, and the Videogame as Architectural Problem","authors":"Nathaniel Zetter","doi":"10.1007/978-3-030-00371-5_12","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":205859,"journal":{"name":"Surveillance, Architecture and Control","volume":"141 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Surveillance, Architecture and Control","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-3-030-00371-5_12","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}