IDENTIFYING PROTOTYPING COMPETENCIES AND ROLES IN EDUCATION

Vanessa Y. Y. Chia, Franklin Anariba, C. Lauff, L. Blessing
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Abstract

There have been recent efforts at the Singapore University of Technology and Design (SUTD) in identifying levels of design competency to support teaching and assessment, which has resulted in the development of the Design Competency Assessment (DesCA) framework. One competency area in this framework is prototyping. To understand the nature of prototyping activities, an extensive literature review was conducted along with an empirical study at SUTD to address the following research questions: How do individual instructors define prototyping? What roles do prototypes play in the design process in courses at the university? What prototyping frameworks, methods, and tools are introduced in these courses? Herein we report preliminary results based on 17 interviews with SUTD instructors from different disciplines, who teach, supervise, or are interested in prototyping. Insights from this work include: (1) variations in definitions of what a prototype is across different fields, (2) lack of intentionality in prototyping, and (3) missing associated competencies, including how to select appropriate prototyping methods and tools. Taken together, these insights will allow us to re-examine the way prototyping is taught and how prototyping is represented in the DesCA framework.
在教育中识别原型能力和角色
新加坡科技与设计大学(SUTD)最近在确定设计能力水平以支持教学和评估方面做出了努力,这导致了设计能力评估(DesCA)框架的发展。这个框架中的一个能力领域是原型。为了理解原型活动的本质,在SUTD进行了广泛的文献回顾和实证研究,以解决以下研究问题:个别导师如何定义原型?原型在大学课程的设计过程中扮演什么角色?在这些课程中介绍了哪些原型框架、方法和工具?在此,我们报告了基于对来自不同学科的SUTD讲师的17个访谈的初步结果,他们教授、监督或对原型制作感兴趣。从这项工作中获得的见解包括:(1)不同领域中原型定义的变化,(2)原型中缺乏意向性,以及(3)缺少相关的能力,包括如何选择合适的原型方法和工具。综上所述,这些见解将允许我们重新检查原型的教学方式以及原型在DesCA框架中的表示方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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