Don’t Panic: Recursive Interactions in a Miniature Metaworld

Andrew Bluff, Andrew Johnston
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引用次数: 9

Abstract

Metaworld is a new recursive interaction paradigm for virtual reality, where a miniature display (or 3D map) of the virtual world is presented to the user as a miniature model that itself lives inside the virtual world. The miniature model is interactive and every action which occurs on the miniature world similarly occurs to the greater virtual world and vice-versa. We implemented the metaworld concept in the virtual reality application MetaCity, a city designing sandbox where users can reach into a miniature model and move the cars and skyscrapers. Design considerations of how to display and interact with the miniature model are presented, and a technical implementation of the miniature world is described. The metaworld concept was informally and playfully tested in the MetaCity which revealed a number of novel interactions that enable the user to navigate quickly through large spaces, re-scale objects in the world and manipulate the very fabric of the world itself. These interactions are discussed within the context of four major categories – Experiential Planning, Interdimensional Transformations, Power of the Gods and Self Manipulation.
不要惊慌:迷你元世界中的递归交互
元世界是虚拟现实的一种新的递归交互范例,其中虚拟世界的微型显示(或3D地图)作为本身生活在虚拟世界中的微型模型呈现给用户。微型模型是互动的,在微型世界中发生的每一个动作都类似地发生在更大的虚拟世界中,反之亦然。我们在虚拟现实应用程序MetaCity中实现了元世界的概念,这是一个城市设计沙盒,用户可以进入一个微型模型,移动汽车和摩天大楼。提出了如何显示和与微型模型交互的设计考虑,并描述了微型世界的技术实现。MetaCity对元世界概念进行了非正式且有趣的测试,揭示了许多新颖的交互,使用户能够快速浏览大空间,重新缩放世界中的物体并操纵世界本身的结构。这些互动是在四个主要类别的背景下讨论的——体验计划、次元转换、神的力量和自我操纵。
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