Towards real-time stereo employing parallel algorithms for edge-based and dense stereo matching

A. Koschan, V. Rodehorst
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引用次数: 18

Abstract

Few problems in computer vision have been investigated more vigorously than stereo. Nevertheless, the main obstacle on the way to their practical application is the excessively long computation time needed to match stereo images. This paper presents parallel algorithms for edge-based stereo that are suitable for depth computation. Edge-based stereo techniques produce only sparse depth maps; thus we present, in addition, an efficient parallel algorithm for dense stereo matching that can be employed in scene reconstruction. Both approaches are implemented on several different computers to measure their performance. We compared single-processor and multiple-processor implementations to evaluate the profit of parallel realizations. We show that both approaches are very suitable for parallel implementations and that the computing time can be considerably reduced with parallel implementations. Furthermore, we present the results that are obtained when employing the different approaches to stereo images.
采用并行算法实现基于边缘和密集立体匹配的实时立体
在计算机视觉领域,很少有问题能像立体视觉那样得到如此广泛的研究。然而,阻碍其实际应用的主要障碍是匹配立体图像所需的计算时间过长。提出了一种适用于深度计算的边缘立体并行算法。基于边缘的立体技术只能生成稀疏的深度图;此外,我们还提出了一种高效的密集立体匹配并行算法,可用于场景重建。这两种方法都在几台不同的计算机上实现,以测量它们的性能。我们比较了单处理器和多处理器实现来评估并行实现的好处。我们证明了这两种方法都非常适合并行实现,并且并行实现可以大大减少计算时间。此外,我们还介绍了采用不同方法处理立体图像时获得的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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