A Game-Based Cognitive Assessment for Visuospatial Tasks: Evaluation in Healthy Adults

Marios Hadjiaros, K. Neokleous, Eirini C. Schiza, M. Matsangidou, M. Avraamides, C. Pattichis
{"title":"A Game-Based Cognitive Assessment for Visuospatial Tasks: Evaluation in Healthy Adults","authors":"Marios Hadjiaros, K. Neokleous, Eirini C. Schiza, M. Matsangidou, M. Avraamides, C. Pattichis","doi":"10.1109/BIBE52308.2021.9635507","DOIUrl":null,"url":null,"abstract":"This article presents a study on the validation of gamified versions of three established cognitive tasks, namely the Corsi task, the Visual Search task, and the Whack a Mole task. Short versions of these tasks were created using gamification techniques and tested on healthy adults. Results showed that these new gamified versions produce similar patterns of results with those obtained from the traditional versions. Concluding, game-based cognitive assessment for visuospatial tasks is promising, however, this needs to be further evaluated on larger scale studies as well as under different cognitive conditions.","PeriodicalId":343724,"journal":{"name":"2021 IEEE 21st International Conference on Bioinformatics and Bioengineering (BIBE)","volume":"14 2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE 21st International Conference on Bioinformatics and Bioengineering (BIBE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/BIBE52308.2021.9635507","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This article presents a study on the validation of gamified versions of three established cognitive tasks, namely the Corsi task, the Visual Search task, and the Whack a Mole task. Short versions of these tasks were created using gamification techniques and tested on healthy adults. Results showed that these new gamified versions produce similar patterns of results with those obtained from the traditional versions. Concluding, game-based cognitive assessment for visuospatial tasks is promising, however, this needs to be further evaluated on larger scale studies as well as under different cognitive conditions.
基于游戏的视觉空间任务认知评估:健康成人评估
本文介绍了一项关于验证三个既定认知任务的游戏化版本的研究,即Corsi任务,视觉搜索任务和打鼹鼠任务。使用游戏化技术创建了这些任务的简短版本,并在健康成年人身上进行了测试。结果表明,这些新的游戏化版本与传统版本产生相似的结果模式。总之,基于游戏的视觉空间任务认知评估是有希望的,然而,这需要在更大规模的研究和不同的认知条件下进一步评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信