An intensive software engineering learning experience

V. Pieterse, Lisa Thompson, L. Marshall, D. M. Venter
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引用次数: 6

Abstract

We describe how we presented a year-long Software Engineering (SE) module. The first part of the module entailed a process we call rocking the boat. Our objective was to create an opportunity for our students to experience a complete software engineering project (from specification to delivery) within six weeks. During the second part students worked in self-selected teams on an industry-based SE project. Again they were required to undergo the complete SE lifecycle. We firstly describe the design of our module. We then describe how we gathered and analysed information on how the students behaved in their teams as well as about what they experienced while participating in the module. Finally, we discuss our observations. We conclude with remarks about the potential success and possible improvement of our teaching strategies and future research directions.
有密集的软件工程学习经验
我们描述了如何呈现一个为期一年的软件工程(SE)模块。该模块的第一部分涉及一个我们称之为“摇船”的过程。我们的目标是为我们的学生创造一个机会,让他们在六周内体验一个完整的软件工程项目(从规范到交付)。在第二部分中,学生们在一个基于行业的SE项目中自选团队工作。他们再次被要求经历完整的SE生命周期。首先介绍了模块的设计。然后,我们描述了我们如何收集和分析学生在他们的团队中表现的信息,以及他们在参与模块时的经历。最后,我们讨论我们的观察结果。最后,我们对我们的教学策略和未来的研究方向进行了展望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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