{"title":"Gamification in LMS Courses","authors":"Libor Klubal, K. Kostolányová, Vojtech Gybas","doi":"10.1515/ijicte-2018-0009","DOIUrl":null,"url":null,"abstract":"Abstract This paper attempts to respond to the use of the elements of gamification in education. With the help of research papers, we have chosen three different systems in which the elements of gamification are included and we have focused on their use in education.","PeriodicalId":242007,"journal":{"name":"International Journal of Information and Communication Technologies in Education","volume":"100 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Information and Communication Technologies in Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1515/ijicte-2018-0009","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Abstract This paper attempts to respond to the use of the elements of gamification in education. With the help of research papers, we have chosen three different systems in which the elements of gamification are included and we have focused on their use in education.