Popularity-wise proxy caching for interactive streaming media

Wei Liu, C. Chou, Zongkai Yang, Xu Du
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引用次数: 14

Abstract

Most of the current proxy caching algorithms for streaming video media assume that users favor the beginning of the media object. However, this assumption is questionable in highly interactive scenarios, such as e-learning, where some parts of the video other than the prefix can also be popular. A new segment-based proxy caching algorithm, named popularity-wise caching, is proposed for highly interactive streaming. It is designed to deal with arbitrary popularity distribution of media content. Simulations are performed using synthetic traces with different kinds and levels of user interactivity. The results show that the performance of current segment-based caching (such as exponential caching and soccer caching) degrade with increasing user interactivity, while popularity-wise caching can provide the lowest user startup latency for interactive requests and highest bandwidth saving for the backbone network.
交互式流媒体的流行代理缓存
目前大多数流媒体视频的代理缓存算法都假设用户喜欢媒体对象的开头。然而,这种假设在高度互动的情况下是有问题的,比如电子学习,在这种情况下,视频的某些部分除了前缀之外也可能很受欢迎。针对高交互性流,提出了一种新的基于分段的代理缓存算法——流行度缓存。它旨在处理媒体内容的任意流行分布。使用具有不同类型和级别的用户交互的合成轨迹进行仿真。结果表明,当前基于段的缓存(如指数缓存和足球缓存)的性能随着用户交互性的增加而降低,而流行缓存可以为交互请求提供最低的用户启动延迟,并为骨干网节省最高的带宽。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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