The use of Tetrahedra to Detect Collisions

F. Madera-Ramírez, A. M. Day, S. Laycock
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引用次数: 1

Abstract

We present an algorithm for collision detection by filling the free space between the objects involved. We compute the closest regions of a pair of objects, and update them during the running simulation. The algorithm is fast because the process depends on the number of neighbouring features of a vertex, the region, and not on all the features of the object. Furthermore, our algorithm is accurate because it deals directly with the features of the objects. This work deals with convex objects, and forms the first part of the general approach for deformable objects.
使用四面体来检测碰撞
我们提出了一种通过填充相关物体之间的自由空间来进行碰撞检测的算法。我们计算出一对对象的最近区域,并在运行仿真过程中更新它们。该算法是快速的,因为该过程取决于一个顶点的邻近特征的数量,区域,而不是所有的对象的特征。此外,我们的算法是准确的,因为它直接处理对象的特征。这项工作处理凸对象,并形成一般方法的第一部分,为可变形的对象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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