Keeping it real: the making of Lumino City

D. Fountain
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Abstract

State of Play Games are known for making games by hand. They demonstrate the unique benefits of using physical models in their games and explain some of the technical challenges they faced along the way. The process makes the games's aesthetic unique and allows artists to create with methods that come naturally A truly unique way to make a game. Everything you see on screen was made using paper, cardboard and glue. Resulting in building a 10 foot high model city, using laser cutting plus miniature lights and motors to bring it to life. A cross disciplinary team worked on Lumino City. State of Play collaborated with award-winning architects, fine-artists, prop-makers and animators, each discipline brought something unique to the design and execution of the finished game. This interactive piece took a lot of technical tricks and brand new techniques that they would love to share with you. Developer Daniel Fountain will explain their vision, show the behind-the-scenes production of the real-life city and demonstrate how they used photo, video digital effects to make the whole thing interactive.
保持真实:《Lumino City》的制作
State of Play Games以手工制作游戏而闻名。他们展示了在游戏中使用物理模型的独特好处,并解释了他们在此过程中面临的一些技术挑战。这一过程使游戏具有独特的美感,并允许美工使用自然的方法进行创作,这是制作游戏的真正独特方法。你在屏幕上看到的一切都是用纸、纸板和胶水做成的。最终建造了一个10英尺高的模型城市,使用激光切割加上微型灯和马达将其带入生活。《Lumino City》是一个跨学科的团队。State of Play与屡获殊荣的建筑师、美术人员、道具制作人员和动画师合作,每个学科都为最终游戏的设计和执行带来了独特的东西。这个互动作品采用了很多技术技巧和全新的技术,他们很乐意与你分享。开发者丹尼尔·方丹(Daniel Fountain)将解释他们的愿景,展示真实城市的幕后制作,并演示他们如何使用照片、视频数字效果使整个事物具有互动性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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