FiTouch: Adapting graphical user interface for touch interaction

Li Liu, Jingyuan Zhang, Xu Yin
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Abstract

As interaction paradigm shifts, touchscreen has been the focus of significant recent study to support the ease of direct manipulation but, to date, few researches have been done to face the challenge that graphical user interface (GUI) of legacy software including both app and game is not yet easily accessible and utilized in a usable and experiential way for touchscreen. In this paper, we present a holistic design valuing human capabilities, hardware ergonomics and environmental factors to improve usability in context of execution when interacting with legacy software on touch surface and name it as FiTouch. FiTouch proposes a touch-friendly GUI for legacy software by analyzing issues raised by old GUI, which is designed for mouse interaction and adopted for touch interaction. We provide details on the feasibility and benefits of our new device-adaptive GUI generating approach in the evaluation by giving an example of transforming apps designed for PC to Windows-based laptops with touchscreen. FiTouch also concludes some suggestions on designing operating system across hardware platforms.
FiTouch:适应触摸交互的图形用户界面
随着交互模式的转变,触摸屏已成为近期重要研究的焦点,以支持直接操作的便利性,但迄今为止,很少有研究面对传统软件(包括应用程序和游戏)的图形用户界面(GUI)尚不容易访问,并以可用和体验的方式用于触摸屏的挑战。在本文中,我们提出了一种整体设计,重视人的能力,硬件人体工程学和环境因素,以提高在触摸表面上与遗留软件交互时执行上下文的可用性,并将其命名为FiTouch。FiTouch通过分析旧GUI存在的问题,提出了一种针对遗留软件的触控友好型GUI,该GUI设计用于鼠标交互,用于触控交互。我们在评估中详细介绍了我们的新设备自适应GUI生成方法的可行性和好处,并给出了一个将为PC设计的应用程序转换为基于windows的触摸屏笔记本电脑的示例。FiTouch还总结了一些设计跨硬件平台操作系统的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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