Mobile Educational Game of Animal Guess in Android Platform

A. Permana, Analekta Tiara Perdana, Yanuardi Eka Ramadhan
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引用次数: 2

Abstract

The COVID-19 pandemic has had a drastic impact on education in Indonesia because all learning must be done online. This encourages researchers to create educational games. Waterfall is used for the development method, black box testing is used as a testing method, and an educational game guessing animal names with various animal categories, which can display animal images, animal sounds, and animal animations. All designs in educational games think of animal names.
基于Android平台的动物猜游戏
COVID-19大流行对印度尼西亚的教育产生了巨大影响,因为所有学习都必须在网上完成。这鼓励研究人员创造教育游戏。开发方法采用瀑布法,测试方法采用黑盒测试法,是一款具有各种动物类别的猜动物名字的益智游戏,可以展示动物图像、动物声音、动物动画。所有教育类游戏的设计都会想到动物的名字。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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