Personality profiles for generating believable bot behaviors

Casey Rosenthal, C. Congdon
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引用次数: 7

Abstract

In this work, personality profiles are used to develop parameterized bot behaviors. While the personality profile structure was originally designed as a descriptive tool for human behavior, as used here it is a generative tool, allowing a plurality of different behaviors to result from a single rule set. This paper describes our use of the Five-Factor Model of personality to develop a bot that plays Unreal Tournament 2004, as an entry in the 2K BotPrize competition at the 2010 IEEE Computational Intelligence and Games conference.
用于生成可信bot行为的人格配置文件
在这项工作中,人格概况被用来开发参数化的机器人行为。虽然人格轮廓结构最初被设计为人类行为的描述性工具,但在这里它是一个生成工具,允许从单个规则集产生多个不同的行为。本文描述了我们使用五因素人格模型来开发一个玩虚幻竞技场2004的机器人,作为2010年IEEE计算智能和游戏会议上2K BotPrize竞赛的参赛作品。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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