Object Based Learning in the Social Sciences: Three Approaches to Haptic Knowledge Making.

G. Mcgowan, Gerhard Hoffstaedter, J. Creese
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Abstract

Object-based learning, where students learn by hands-on interactive experiences with skills and objects, provides an active, multi-layered learning experience. Engaging haptic perceptual styles to build meaning and understanding through tactile stimuli, object-based learning can increase student engagement and satisfaction, and improve knowledge retention and higher-level critical thinking. This paper examines three case studies where haptic pedagogical principles were employed to develop learning experiences for key themes, practices and challenges of anthropology. The first, an archaeological laboratory interaction, gave students physical artefacts to touch, manipulate and critically consider, embedded within real-life archaeological case studies. The second, an interactive session using hand-written letters from asylum seekers drawn from an archival collection, connected students with otherwise-inaccessible asylum-seeker voices and multi-sensory modes of critical archival research. The third, a museum curation task, gave students the opportunity to curate and reflect critically on their own museum exhibition of household objects, both meaningful and mundane. All three case studies demonstrate the benefits of utilising the haptic perceptual style in learning design, with engaged and critically reflective understanding being developed. However, there are limitations and considerations inherent in such learning activities, including the ethics of handling objects and the constraints of digital formats for online learning.
社会科学中基于对象的学习:触觉知识生成的三种方法。
基于对象的学习,学生通过与技能和对象的实际互动体验来学习,提供了一种积极的、多层次的学习体验。采用触觉感知方式,通过触觉刺激建立意义和理解,基于对象的学习可以提高学生的参与度和满意度,提高知识保留和更高水平的批判性思维。本文考察了三个案例研究,其中触觉教学原则被用来为人类学的关键主题、实践和挑战开发学习经验。第一个是考古实验室互动,让学生触摸、操纵和批判性地思考实物文物,并融入现实生活中的考古案例研究。第二个是一个互动环节,使用从档案收集中提取的寻求庇护者的手写信件,将学生与其他难以接触的寻求庇护者的声音和多感官的批判性档案研究模式联系起来。第三个是博物馆策展任务,让学生有机会策划和批判性地反思他们自己的博物馆家居用品展览,无论是有意义的还是平凡的。所有三个案例研究都展示了在学习设计中使用触觉感知风格的好处,并开发了参与和批判性反思的理解。然而,这种学习活动存在固有的限制和考虑因素,包括处理对象的道德规范和在线学习的数字格式的约束。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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