User Experience of Panoramic Video in CAVE-like and Head Mounted Display Viewing Conditions

Adam Philpot, M. Glancy, P. Passmore, Andrew Wood, B. Fields
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引用次数: 24

Abstract

Panoramic 360 video is a rapidly growing part of interactive TV viewing experience due to the increase of both production by consumers and professionals and the availability of consumer headsets used to view it. Recent years have also seen proposals for the development of home systems that could ultimately approximate CAVE-like experiences. The question arises as to the nature of the user experience of viewing panoramic video in head mounted displays compared to CAVE-like systems. User preference seems hard to predict. Accordingly, this study took a qualitative approach to describing user experience of viewing a panoramic video on both platforms, using a thematic analysis. Sixteen users tried both viewing conditions and equal numbers expressed preferences for each display system. The differences in user experience by viewing condition are discussed in detail via themes emerging from the analysis.
全景视频在类cave和头戴式显示器观看条件下的用户体验
全景360视频是交互式电视观看体验中快速增长的一部分,这是由于消费者和专业人士制作的增加以及用于观看它的消费者耳机的可用性。近年来,人们也提出了一些发展家庭系统的建议,这些系统最终可能会接近洞穴式的体验。与cave系统相比,在头戴式显示器中观看全景视频的用户体验的本质出现了问题。用户偏好似乎很难预测。因此,本研究采用主题分析的定性方法来描述在两个平台上观看全景视频的用户体验。16名用户尝试了两种观看条件,同样数量的用户表达了对每种显示系统的偏好。通过分析中出现的主题,详细讨论了观看条件对用户体验的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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