Data mining for item recommendation in MOBA games

Vladimir Araujo, Felipe Rios, Denis Parra
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引用次数: 17

Abstract

E-Sports has been positioned as an important activity within MOBA (Multiplayer Online Battle Arena) games in recent years. There is existing research on recommender systems in this topic, but most of it focuses on the character recommendation problem. However, the recommendation of items is also challenging because of its contextual nature, depending on the other characters. We have developed a framework that suggests items for a character based on the match context. The system aims to help players who have recently started the game as well as frequent players to take strategic advantage during a match and to improve their purchasing decision making. By analyzing a dataset of ranked matches through data mining techniques, we can capture purchase dynamic of experienced players to use it to generate recommendations. The results show that our proposed solution yields up to 80% of mAP, suggesting that the method leverages context information successfully. These results, together with open issues we mention in the paper, call for further research in the area.
MOBA游戏中道具推荐的数据挖掘
近年来,电子竞技被定位为多人在线竞技游戏(MOBA)中的一项重要活动。目前已有关于推荐系统的研究,但大多集中在人物推荐问题上。然而,道具的推荐也具有挑战性,因为它的上下文性质取决于其他角色。我们已经开发了一个框架,可以根据匹配上下文为角色推荐道具。该系统旨在帮助那些最近才开始游戏的玩家以及经常玩游戏的玩家在比赛中获得战略优势,并改善他们的购买决策。通过数据挖掘技术分析排名比赛数据集,我们可以捕捉经验丰富的玩家的购买动态,并使用它来生成推荐。结果表明,我们提出的解决方案产生高达80%的mAP,这表明该方法成功地利用了上下文信息。这些结果,连同我们在论文中提到的开放性问题,需要在该领域进行进一步的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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