Software Framework for Agent-Based Games and Simulations

George Sacerdotianu, S. Ilie, C. Bǎdicǎ
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引用次数: 2

Abstract

This paper introduces a multi-agent framework for distributed multiplayer game development and simulations. The framework allows the incorporation and experimentation with different strategies of the Players, possibly including intelligent behaviors. The framework consists of a set of generic agent types that must be specialized and configured for a specific game. The framework uses a generic agent that enforces the rules of the game, as well as generic bot-agents that represent the game Players. To support our claims of flexibility and generality we present three simple games implemented on top of our framework: football, battle and labyrinth. Game configuration details are presented as rules imposed on agent actions. We also present simple agents and their strategies to demonstrate how to use the framework in a practical setting.
基于agent的游戏与仿真软件框架
本文介绍了一个用于分布式多人游戏开发和仿真的多智能体框架。这个框架允许玩家结合和实验不同的策略,可能包括智能行为。该框架由一组通用代理类型组成,这些代理类型必须针对特定游戏进行专门配置。该框架使用执行游戏规则的通用代理,以及代表游戏玩家的通用机器人代理。为了支持我们所宣称的灵活性和通用性,我们呈现了三款基于我们框架的简单游戏:足球、战斗和迷宫。游戏配置细节以强加于代理行为的规则形式呈现。我们还介绍了简单的代理及其策略,以演示如何在实际环境中使用该框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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