{"title":"Promoting common ground building in L2 cross-cultural\n conversations","authors":"Maryam Sadat Mirzaei, Kourosh Meshgi, T. Nishida","doi":"10.14705/rpnet.2021.54.1336","DOIUrl":null,"url":null,"abstract":"Teaching culture out of context may not be the optimal approach, yet it\n could be achieved by immersive technologies. This study uses an immersive\n theme-based environment and focuses on cross-cultural interactions between\n learners of different cultures in goal-oriented scenarios. We collected\n interactions among learners with different cultural backgrounds and\n annotated common ground formation and conversation breakdowns in those\n interactions. Next, we recreated the scenarios in a 3D immersive environment\n using an in-house situation creation toolkit to enable experiencing the\n situation by using choices to navigate the conversation and observing the\n consequences. In case the conversation derails, we provide timely\n scaffolding by offering appropriate communication strategies to rebuild\n common ground. Learners can be the actors of the scenarios but can also be\n the observers by switching between roles and points of view. Preliminary\n experiments with 20 L2 learners of English from different cultures showed\n that practicing with immersive conversational game-play is effective for\n raising cultural awareness and learning to choose appropriate strategies for\n smooth interactions.","PeriodicalId":350173,"journal":{"name":"CALL and professionalisation: short papers from EUROCALL 2021","volume":"68 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"CALL and professionalisation: short papers from EUROCALL 2021","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14705/rpnet.2021.54.1336","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Teaching culture out of context may not be the optimal approach, yet it
could be achieved by immersive technologies. This study uses an immersive
theme-based environment and focuses on cross-cultural interactions between
learners of different cultures in goal-oriented scenarios. We collected
interactions among learners with different cultural backgrounds and
annotated common ground formation and conversation breakdowns in those
interactions. Next, we recreated the scenarios in a 3D immersive environment
using an in-house situation creation toolkit to enable experiencing the
situation by using choices to navigate the conversation and observing the
consequences. In case the conversation derails, we provide timely
scaffolding by offering appropriate communication strategies to rebuild
common ground. Learners can be the actors of the scenarios but can also be
the observers by switching between roles and points of view. Preliminary
experiments with 20 L2 learners of English from different cultures showed
that practicing with immersive conversational game-play is effective for
raising cultural awareness and learning to choose appropriate strategies for
smooth interactions.