Evolving to the Impatience Trap: The Example of the Farmer-Sheriff Game

David K. Levine, S. Modica, F. Weinschelbaum, Felipe Zurita
{"title":"Evolving to the Impatience Trap: The Example of the Farmer-Sheriff Game","authors":"David K. Levine, S. Modica, F. Weinschelbaum, Felipe Zurita","doi":"10.2139/ssrn.2149144","DOIUrl":null,"url":null,"abstract":"The literature on the evolution of impatience, focusing on one-person decision problems, finds that evolutionary forces favor the more patient individuals. This paper shows that in the context of a game, this is not necessarily the case. In particular, it offers a two-population example where evolutionary forces favor impatience in one group while favoring patience in the other. Moreover, not only evolution but also efficiency may prefer impatient individuals. In our example, it is efficient for one population to evolve impatience and for the other to develop patience. Yet, evolutionary forces move the wrong populations.","PeriodicalId":373527,"journal":{"name":"PSN: Game Theory (Topic)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"PSN: Game Theory (Topic)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2139/ssrn.2149144","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

Abstract

The literature on the evolution of impatience, focusing on one-person decision problems, finds that evolutionary forces favor the more patient individuals. This paper shows that in the context of a game, this is not necessarily the case. In particular, it offers a two-population example where evolutionary forces favor impatience in one group while favoring patience in the other. Moreover, not only evolution but also efficiency may prefer impatient individuals. In our example, it is efficient for one population to evolve impatience and for the other to develop patience. Yet, evolutionary forces move the wrong populations.
演变成不耐烦陷阱:以农民-警长游戏为例
关注于一个人的决策问题的关于不耐烦进化的文献发现,进化力量倾向于更有耐心的个体。本文表明,在游戏环境中,情况并非如此。特别是,它提供了一个两个种群的例子,其中进化力量在一个群体中倾向于不耐烦,而在另一个群体中倾向于耐心。此外,不仅是进化,效率也可能倾向于没有耐心的个体。在我们的例子中,一个种群进化为不耐烦而另一个种群进化为耐心是有效的。然而,进化的力量转移了错误的种群。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信