A Virtual Reality Front-End for Earthquake Simulation

Josep Lluis Fita, G. Besuievsky, G. Patow
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Abstract

Virtual Reality has traditionally been used in Cultural Heritage for giving to the final user an immersive experience over recreated scenarios, which usually have been designed and focused on static environment recreation. In spite of its importance for cultural heritage, we have found a lack of virtual reality applications to recreate structural and seismic simulations on historical buildings. In this paper we describe a low-cost virtual reality solution, affordable for all kinds of users that own a smart-phone. Through our application, the users can have an immersive experience that combines the ancient building recreation, its structural simulation and the natural phenomena simulation like earthquakes. CCS Concepts •Computing methodologies → Physical simulation; •Applied computing → Virtual Reality;
地震模拟的虚拟现实前端
传统上,虚拟现实被用于文化遗产,为最终用户提供一种身临其境的体验,而不是再创造的场景,这些场景通常被设计并专注于静态环境的再创造。尽管它对文化遗产很重要,但我们发现缺乏虚拟现实应用程序来重建历史建筑的结构和地震模拟。在本文中,我们描述了一种低成本的虚拟现实解决方案,所有拥有智能手机的用户都能负担得起。通过我们的应用,用户可以获得一种将古建筑再现、古建筑结构模拟和地震等自然现象模拟相结合的身临其境的体验。•计算方法→物理模拟;•应用计算→虚拟现实;
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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