Augmented reality 3D eyeglasses frame simulator using active shape model and real time face tracking

E. Setyati, Yosi Kristian, Y. Pranoto, David Alexandre
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引用次数: 5

Abstract

Combination of real-world object and computergenerated object know as Augmented Reality (AR) is considered media of the future. In AR the computer-generated object is a result of a three-dimensional graphics rendering. An AR software designed to provide real-time interactivity with the user in forms of video. In this paper we implement AR technology to simulate eyeglasses frame model simulation so user can try many eyeglasses frame models and see how they look without actually have to try the eyeglasses. After activating this software, users in the webcam's range will be processed automatically, a 3D eyeglasses frame model will be positioned in the user's face. To develop this software we must first implement a fast and effective face tracking algorithm so user can feel the AR as a real object. The speed of face detection or face tracking used in this software will have a significant effect on user experience. On the other hand the higher the video resolution the slower the face tracking algorithm will be. In this paper we use a medium video resolution (640 × 480) so we can increase the speed of face tracking algorithm to make the frame per second user experience acceptable. This simulation is an example of an effective AR technology usage.
基于主动形状模型和实时人脸跟踪的增强现实3D眼镜框架模拟器
现实世界的物体和计算机生成的物体的结合被称为增强现实(AR),被认为是未来的媒体。在AR中,计算机生成的对象是三维图形渲染的结果。一种增强现实软件,旨在以视频的形式与用户进行实时交互。在本文中,我们实现了AR技术来模拟眼镜框架模型的仿真,使用户可以尝试许多眼镜框架模型,并看到他们的样子,而不必实际尝试眼镜。激活该软件后,在摄像头范围内的用户将被自动处理,一个3D眼镜框架模型将定位在用户的脸上。为了开发这个软件,我们必须首先实现一个快速有效的人脸跟踪算法,这样用户才能感受到AR是一个真实的物体。本软件使用的人脸检测或人脸跟踪速度将对用户体验产生重大影响。另一方面,视频分辨率越高,人脸跟踪算法的速度就越慢。在本文中,我们使用中等视频分辨率(640 × 480),因此我们可以提高人脸跟踪算法的速度,使每秒帧的用户体验可接受。这个模拟是AR技术有效使用的一个例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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