Teams Games Tournament Learning Model on Students Activities and Learning Outcomes at Modern Islamic Boarding School

Husnarika Febriani, Efrida Pima Sari Tambunan, Turlan Rumaito Hasibuan
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Abstract

This research aims to find out the influence of the Teams Games Tournament (TGT) learning model  on students activities and learning outcomes of class XI at Nurul Hakim Modern Islamic Boarding School. The type of this research is a Quasy Experiment. The population in this study was all students of class XI IPA of Nurul Hakim Modern Boarding School which amounted to 60  students. The sample used was class XI IPA 1 as an experimental class of 30 students and class XI IPA 2 as a control class of 30 students. Research instruments used to find out student learning activities are using a student learning activity questionnaire and for student learning outcomes was use multiple choices test of 25 questions. Data analysis was done using hypothesis tests. The percentage of students' learning activities in the experimental class was 83.70% which was higher than the learning activities of the control class students, which was 51.50%. The average learning outcome in the experimental class model was 82.00  and in the control class was 78.00. Based on the results of the analysis of thitung > ttabel which is 3.06 > 2.00, which means that Ha is accepted, and Ho is rejected. So, it could be concluded that there is an influence of student learning activities and outcomes using the Teams Games Tournament (TGT) learning  model.
现代伊斯兰寄宿学校学生活动与学习成果的团队游戏竞赛学习模式
这项研究的类型是一个Quasy实验。用于发现学生学习活动的研究工具是使用学生学习活动问卷和学生学习成果是使用25个问题的多项选择测试。数据分析采用假设检验。实验班学生参与学习活动的比例为83.70%,高于对照组学生的51.50%。实验组的平均学习成绩为82.00,对照组的平均学习成绩为78.00。根据分析结果,thitung >标签为3.06 > 2.00,表示Ha被接受,Ho被拒绝。因此,可以得出结论,使用团队游戏锦标赛(TGT)学习模式对学生的学习活动和结果有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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