O JOGO “STOP MATEMÁTICO” COMO METODOLOGIA PARA O ENSINO DE OPERAÇÕES MATEMÁTICAS

Bruno Rogério Ferro
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Abstract

This work had as thematic the development and application of a didactic game titled "Stop Mathematician" that discusses the content about mathematical operations for students of the 6th grade of elementary School, as methodology allied to the teaching practice, assisting in Teaching-learning process in a dynamic way in the school environment. The project was based on the traditional Stop game, performing in four stages: review of the content, general rules of the game, application of the game and application of a questionnaire. The results showed that most students approved the proposal, favoring the development of various skills. It was concluded that the use of ludic through didactic games is a viable alternative to be applied as a methodology in the teaching of mathematics, contributing to a meaningful learning of students.
“数学停止”游戏作为数学运算教学的一种方法
这项工作的主题是开发和应用一个名为“停止数学家”的教学游戏,该游戏讨论了小学六年级学生的数学运算内容,作为与教学实践相结合的方法,在学校环境中以动态的方式辅助教学过程。本项目以传统的Stop游戏为基础,分内容审核、游戏通则、游戏应用、问卷应用四个阶段进行。结果表明,大多数学生赞成这一建议,赞成发展各种技能。结论是,通过说教性游戏的使用是一种可行的替代方法,可以应用于数学教学中,有助于学生有意义的学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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