{"title":"Natural interaction with large map interfaces in VR","authors":"I. Giannopoulos, Andreas Komninos, J. Garofalakis","doi":"10.1145/3139367.3139424","DOIUrl":null,"url":null,"abstract":"Location based services are a common application scenario in mobile and ubiquitous computing. A major issue with map applications in this domain is the limited size of the display, which makes interaction and visualization a difficult problem to solve. With the increasing popularity of VR and AR systems, an opportunity exists for map-based applications to overcome the limitation small display sizes, as the user's information visualization space can extend to her entire surroundings. We present a preliminary investigation into how interaction with such very large display interfaces can take place, using a virtual reality headset as the sole input and interaction method.","PeriodicalId":436862,"journal":{"name":"Proceedings of the 21st Pan-Hellenic Conference on Informatics","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 21st Pan-Hellenic Conference on Informatics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3139367.3139424","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 18
Abstract
Location based services are a common application scenario in mobile and ubiquitous computing. A major issue with map applications in this domain is the limited size of the display, which makes interaction and visualization a difficult problem to solve. With the increasing popularity of VR and AR systems, an opportunity exists for map-based applications to overcome the limitation small display sizes, as the user's information visualization space can extend to her entire surroundings. We present a preliminary investigation into how interaction with such very large display interfaces can take place, using a virtual reality headset as the sole input and interaction method.