Push notification system to mobile game player using distributed event-based system approach

Fiona Yunisa, Suharijto
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引用次数: 5

Abstract

Push notification is a mechanism that allows individuals to receive updated information quickly. Push notification delivery needs to be effectived and has to be paid attention to time zone differences between countries in order to generate time-appropriate notifications. This push notification system was developed using distributed event-based system approach. The research methodology consists of four stages: initial research, data collection and processing, system development, and evaluation. The result of this research is a scalable web-based push notification system supported by the usage of scheduler and consumer that can help the company send notifications about game updates easier and quicker to millions of mobile devices.
采用基于分布式事件的系统方法向手机游戏玩家推送通知系统
推送通知是一种允许个人快速接收更新信息的机制。推送通知的传递必须有效,必须注意各国之间的时区差异,以便生成符合时间的通知。本推送通知系统采用基于分布式事件的系统方法开发。研究方法包括四个阶段:初步研究、数据收集和处理、系统开发和评估。这项研究的结果是一个可扩展的基于web的推送通知系统,该系统由调度程序和消费者支持,可以帮助公司更容易、更快速地向数百万移动设备发送有关游戏更新的通知。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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