Multi-objective evolution for Car Setup Optimization

Jorge Muñoz, G. Gutiérrez, A. Sanchis
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引用次数: 13

Abstract

This paper describes the winner algorithm of the Car Setup Optimization Competition that took place in EvoStar (2010). The aim of this competition is to create an optimization algorithm to fine tune the parameters of a car in the The Open Racing Car Simulator (TORCS) video game. There were five participants of the competition plus the two algorithms presented by the organizers (that do not take part in the competition). Our algorithm is a Multi-Objective Evolutionary Algorithm (MOEA) based on the Non-Dominated Sorting Genetic Algorithm (NSGAII) adapted to the constraints of the competition, that focus its fitness function in the lap time. Our results are also compared with other evolutionary algorithms and with the results of the other competition participants.
汽车配置优化的多目标进化
本文描述了发生在EvoStar(2010)的汽车设置优化竞赛的获胜者算法。本次竞赛的目的是创建一个优化算法,以微调开放赛车模拟器(TORCS)视频游戏中的汽车参数。比赛共有五名参与者,加上主办方提供的两种算法(不参加比赛)。该算法是一种基于非支配排序遗传算法(NSGAII)的多目标进化算法(MOEA),该算法适应了竞争约束,将适应度函数集中在单圈时间上。我们的结果还与其他进化算法和其他竞争参与者的结果进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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