A combined geometrical and topological simplification hierarchy for terrain analysis

F. Iuricich, L. Floriani
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引用次数: 3

Abstract

We consider the problem of modeling a terrain from both a geometric and a morphological point of view for efficient and effective terrain analysis on large data sets. We devise and implement a simplification hierarchy for a triangulated terrain, where the terrain is represented as a triangle mesh and its morphology is described by a discrete Morse gradient field defined on the basis on the elevation values given at the vertices of the mesh. The discrete Morse gradient is attached to the triangles, edges and vertices of the mesh. We define a new edge-contraction operator for the edges of the triangle mesh, which does not change the behavior of the gradient flow and does not create new critical points, and we apply it to the original full-resolution mesh in combination with a topological simplification operator which eliminates critical simplices in pair. We build the simplification hierarchy based on suitably combining such operators and we evaluate it experimentally.
结合几何和拓扑简化层次结构的地形分析
我们从几何和形态学的角度考虑地形建模问题,以便在大数据集上进行高效的地形分析。我们设计并实现了三角地形的简化层次结构,其中地形表示为三角形网格,其形态由基于网格顶点处给出的高程值定义的离散莫尔斯梯度场描述。离散的莫尔斯梯度附着在网格的三角形、边缘和顶点上。我们为三角形网格的边缘定义了一种新的边缘收缩算子,该算子不会改变梯度流的行为,也不会产生新的临界点,并将其与一种拓扑简化算子结合应用于原始的全分辨率网格,该算子消除了对的临界简单点。在适当组合这些算子的基础上建立了简化层次结构,并进行了实验评价。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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